After a successful run on mobile platforms, Strata is moving to Steam and the Humble Store! It will be compatible with Linux, Mac, and Windows.
June 18, 2012
After a long silence on the App Store, Graveck is back with their new release Jump Dewds! Join the lovable Dewds on their quest to gain riches in this action-packed game for iOS gaming enthusiasts of all ages. We’ve spent a lot of time and effort following up the hit game Skee-Ball to bring more quality gaming to the App Store. We hope you enjoy!
Web-playable preview of Jump Dewds! for iOS promises to liven up the App Store top lists, is 98% bird free
SAN FRANCISCO, CA: March 7th, 2012. At the 2012 Game Developers Conference in San Francisco, Graveck, creator of Skee-Ball for iOS, has announced an upcoming fresh game for the App Store, Jump Dewds! An exhilarating game of lava-dodging, coin-grabbing chaos, Jump Dewds! features elegant controls, 17 unique Dewds at launch, and real-time multiplayer through Apple’s GameCenter.
Simply tilt your device to move, and tap to jump as coins rain down from the erupting “volcoino” on Dewdawonton Island. Collect the coins to prevent them from destroying the very ground your Dewds stand on. Each Dewd features a unique jump and double-jump that provides you with an opportunity to develop your own favorite play style. Use your coins to unlock more Dewds, levels, and new or upgraded power-ups.
“We are incredibly proud of this game and I think it’s our strongest yet,” said Matthew Gravelle, Co-Founder, Graveck. “Coming off the success of Skee-Ball, which was number one in the App Store for many weeks and downloaded millions of times, we undertook a deep creative process where we created many prototypes to refine our ideas of what really makes a top-notch mobile game. We put all of our passion and love into this game, and I think it really shows. We’re incredibly excited to share it. It has far fewer birds, ropes, and fruit than some of the other top titles out there, and we’re proud to stand behind that.”
Visit http://jumpdewds.com to play a GDC-exclusive sneak preview of the single player mode of Jump Dewds! in your web browser, and to download a press kit.
Jump Dewds! will be available as an ad-supported free version and a paid version for $0.99 from the App Store on iPad, iPhone, and iPod touch.
Update: Graveck has decided to release Jump Dewds! for free with no ads!
Graveck is a Minneapolis based development studio specializing in games developed using the powerful Unity engine. With their unparalleled Unity experience and drive, Graveck creates top-notch web, mobile, and retail boxed games for world renowned clients along with groundbreaking original titles.
Matthew Gravelle – Co-Founder
Ty Burks – Creative Director
Graveck will donate Skee-Ball profits earned from January 18th through the 20th to help the relief effort in Haiti. Our friends at Freeverse are also donating from several of their apps. To see other developers/publishers that are joining the effort go to the App Relief website.
Sales nearly quadrupled on Christmas Day, making December 25th the largest single day of sales Skee-Ball has seen yet!
Skee-Ball was at the top of the charts at the end of October and beginning of November! We almost stayed at #1 for a stretch of three weeks!
Graveck and Freeverse team up once again to create the most realistic and immersive Skee-Ball experience for the iPhone.Read more about it!
See it here at the iTunes Store.
10 Balls 7 Cups is steadily rising. It’s currently on the Top 100 Paid Games list in the iTunes Store at #72, at position #21 in the Arcade category, and #13 in the Simulation category.
By the time you read this it will probably already be different (hopefully closer to the top!)
We’re pleased to announce that Touch Arcade has featured our first iPhone game, 10 Balls 7 Cups, on their site. From the article:
“…offers a nicely polished skee-ball experience complete with tickets and redemption for various prizes. The current version of the game is very good…”
… or more like a total restructure. We figured that old crusty thing from 2004 was getting a little old.